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Rotation of 3D Coordinates

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Calculates the new coordinates when the original coordinates are rotated around the x, y, and z axes.
Pre-rotation coordinates (x, y, z) = (
,
,
)
Rotation order and angles:
順番
1
pi/3
2
pi/4
Angle units:
(Rotation axes: 0: x-axis, 1: y-axis, 2: z-axis)
(The right-hand system is taken as the positive direction.)
\(\normalsize Rotation\ of\ points\hspace{20px}\theta: (x,y,z)\rightarrow (x',y',z')\\ \begin{pmatrix} x'\\ y'\\ z'\\ \end{pmatrix}_{x} = \begin{pmatrix} 1 & 0 & 0 \\ 0 & \cos\theta & -\sin\theta \\ 0 & \sin\theta & \cos\theta \end{pmatrix} \begin{pmatrix} x\\ y\\ z\\ \end{pmatrix} \\ \begin{pmatrix} x'\\ y'\\ z'\\ \end{pmatrix}_{y} = \begin{pmatrix} \cos\theta & 0 & \sin\theta \\ 0 & 1 & 0 \\ -\sin\theta & 0 & \cos\theta \end{pmatrix} \begin{pmatrix} x\\ y\\ z\\ \end{pmatrix} \\ \begin{pmatrix} x'\\ y'\\ z'\\ \end{pmatrix}_{z} = \begin{pmatrix} \cos\theta & -\sin\theta & 0 \\ \sin\theta & \cos\theta & 0 \\ 0 & 0 & 1 \end{pmatrix} \begin{pmatrix} x\\ y\\ z\\ \end{pmatrix} \)

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