Mushroom Legend: The Relationship Between Combo Attacks and Critical Damage—Class-Specific Information
Author: siromaExecutions: 20960
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This is the "Legend of the Mushroom" expected value calculator.
The calculations incorporate the fact that Yagami and Uoh’s passive skills fire two shots during normal attacks, and during combo attacks, Yagami fires two shots while Uoh fires three.
The approach assumes that the second shot of a normal attack is not treated as part of a combo. Otherwise, there is no difference between the first and second shots.It is also assumed that all three shots in a combo have exactly the same effect.
Based on the above reasoning, it can be roughly estimated that the normal attack multiplier is 2x, while the combo multiplier is 2x for Yagami and 3x for Ugo, so the calculations reflect this.
I will present calculation results for three scenarios: no mask, the Yao Mask (Combined Attack +10%), and the Kizuna Mask (Critical Hit +10%).
Enter the stats for the “no mask” scenario.
The approach assumes that the second shot of a normal attack is not treated as part of a combo. Otherwise, there is no difference between the first and second shots.It is also assumed that all three shots in a combo have exactly the same effect.
Based on the above reasoning, it can be roughly estimated that the normal attack multiplier is 2x, while the combo multiplier is 2x for Yagami and 3x for Ugo, so the calculations reflect this.
I will present calculation results for three scenarios: no mask, the Yao Mask (Combined Attack +10%), and the Kizuna Mask (Critical Hit +10%).
Enter the stats for the “no mask” scenario.
Since the actual calculation formula has not been disclosed, please use this information for reference only.
For the calculations,
I assume that for normal attacks, the normal attack coefficient serves as the base multiplier, while for combo attacks, the combo attack coefficient serves as the base multiplier.
For example, if the normal attack coefficient is 500%, it is assumed to deal 5 times the damage compared to a character with a 100% coefficient.
The expected damage for a normal attack is:
Normal Attack Coefficient × Probability of No Critical Hit + Normal Attack Coefficient × Critical Hit Rate × Critical Damage
The expected damage for a combo attack is:
Combo Rate × Combo Attack Coefficient × Probability of No Critical Hit + Combo Rate × Combo Attack Coefficient × Critical Hit Rate × Critical Damage
.
Critical damage is calculated as
Critical Damage ÷ Critical Resistance.
If the result of the above calculation is less than 150%, it is rounded up to 150%.
For the calculations,
I assume that for normal attacks, the normal attack coefficient serves as the base multiplier, while for combo attacks, the combo attack coefficient serves as the base multiplier.
For example, if the normal attack coefficient is 500%, it is assumed to deal 5 times the damage compared to a character with a 100% coefficient.
The expected damage for a normal attack is:
Normal Attack Coefficient × Probability of No Critical Hit + Normal Attack Coefficient × Critical Hit Rate × Critical Damage
The expected damage for a combo attack is:
Combo Rate × Combo Attack Coefficient × Probability of No Critical Hit + Combo Rate × Combo Attack Coefficient × Critical Hit Rate × Critical Damage
.
Critical damage is calculated as
Critical Damage ÷ Critical Resistance.
If the result of the above calculation is less than 150%, it is rounded up to 150%.
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