We will examine the statement: “One cannon that hits every time is better than a hundred cannons that each hit only once.”
Author: shiroeExecutions: 1963
※ This library was created by a member. This site is not responsible for its content.
If Team A’s number of artillery pieces drops to zero, the artillery battle ends that turn.
By the 100th turn, Team B will inevitably be completely wiped out, and the artillery battle will end.
Random numbers are used to calculate hit checks for Team B’s artillery fire against Team A.
Team B’s remaining gun emplacements repeatedly generate random numbers within the turn, based on their remaining count.
One integer between 1 and 100 is generated; if it equals the hit check number, it is a hit.
This process is repeated as many times as there are remaining gun emplacements.
This “hit check number” can be changed via the input field.
It is also redisplayed in the output field.
By the 100th turn, Team B will inevitably be completely wiped out, and the artillery battle will end.
Random numbers are used to calculate hit checks for Team B’s artillery fire against Team A.
Team B’s remaining gun emplacements repeatedly generate random numbers within the turn, based on their remaining count.
One integer between 1 and 100 is generated; if it equals the hit check number, it is a hit.
This process is repeated as many times as there are remaining gun emplacements.
This “hit check number” can be changed via the input field.
It is also redisplayed in the output field.
| Hit Determination Number | |
| Final turn t | |
| Number of artillery pieces remaining for Team A at the end of the battle | |
| Number of artillery pieces remaining for Team B at the end of the battle |
The output should be the turn t when the artillery battle ends, the number of remaining artillery pieces for Team A, and the number of remaining artillery pieces for Team B.
(The number of remaining artillery pieces refers to the state after both sides have fired simultaneously and hit determinations have been made, not before firing.)
If t=100, Team A’s remaining guns=1, and Team B’s remaining guns=0, then the single gun with 100% accuracy wins;
if t=100, Team A’s remaining guns=0, and Team B’s remaining guns=0, then it’s a mutual annihilation;
if t=1–99,if Team A’s remaining units = 0 and Team B’s remaining units = 1–99, the 100 guns with a 1-in-100 hit rate win.
R6 (2024).06/12 (Wed)_Ver.001
Fixed digit count.
In the “Statement on the Dissolution of the Combined Fleet,” it states, “A single cannon capable of hitting every shot can withstand a hundred enemy cannons that hit only once in a hundred shots,” but
“Military strength is not determined solely by tangible assets such as ships and weapons or by numbers alone;
it is also influenced by the ability to utilize them—that is, intangible capabilities.” (Excerpt from a modern translation).
If one reads between the lines, the text praises the efforts of his subordinates and expresses gratitude to them.
(The number of remaining artillery pieces refers to the state after both sides have fired simultaneously and hit determinations have been made, not before firing.)
If t=100, Team A’s remaining guns=1, and Team B’s remaining guns=0, then the single gun with 100% accuracy wins;
if t=100, Team A’s remaining guns=0, and Team B’s remaining guns=0, then it’s a mutual annihilation;
if t=1–99,if Team A’s remaining units = 0 and Team B’s remaining units = 1–99, the 100 guns with a 1-in-100 hit rate win.
R6 (2024).06/12 (Wed)_Ver.001
Fixed digit count.
In the “Statement on the Dissolution of the Combined Fleet,” it states, “A single cannon capable of hitting every shot can withstand a hundred enemy cannons that hit only once in a hundred shots,” but
“Military strength is not determined solely by tangible assets such as ships and weapons or by numbers alone;
it is also influenced by the ability to utilize them—that is, intangible capabilities.” (Excerpt from a modern translation).
If one reads between the lines, the text praises the efforts of his subordinates and expresses gratitude to them.
No customer feedback for this calculation yet.
Let’s call Team A the gun that hits every time, and Team B the 100 guns that hit once every 100 shots.
Initially, Team A has one gun, and Team B has 100 guns,
and let’s assume they fire simultaneously each turn.
For both Team A and Team B, if even a single shot hits its target, the number of guns is reduced by one.
(We will not consider partial destruction, repairs, etc. We will also assume there are no reinforcements.)
Therefore, Team B is guaranteed to lose one gun each turn (after firing).
In the next turn, Team B will fire a number of shots equal to the number of remaining guns, each with a 1 percent hit rate.
Team A will be reduced to zero guns if it takes any hits after firing.