Alien Egg Damage Calculation 2025_3_14
Author: LOVEEISExecutions: 252
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Estimated Damage
This tool allows you to calculate damage output without accounting for the target alien’s damage reduction rate.
It can be useful for comparing aliens based solely on catalog specifications or for exploring combinations of traits that yield higher firepower.
It can be useful for comparing aliens based solely on catalog specifications or for exploring combinations of traits that yield higher firepower.
| Base Damage | Advantageous Attributes Disadvantageous Attributes |
| Critical | Advantageous Attributes Disadvantageous Attributes |
| Expected Damage | Advantageous Attributes Disadvantageous Attributes ≈ Average Firepower |
In actual combat, the opponent has damage reduction, but please calculate by adding each reduction percentage, capped at 80% in all cases.
The specific formula can be calculated by multiplying by X/100. Now that we’ve established that…
Regarding the game mechanics…
It has been confirmed that when a critical hit occurs, damage is uniformly multiplied by 1.5.
Critical Damage UP is only added to the “Damage Increase” slot and calculated when a critical hit occurs.
Additionally, Stun Killer and Elemental Killer effects are also added to the “Damage Boost” category depending on the conditions.
Elemental affinity applies a ±30% modifier, and the Mystery element appears to be treated as 1x (requires further verification) in all cases.
*Notes and Explanations
・Since random numbers are involved, there may be a margin of error of approximately ±10%.
・Effects from Traits that are reflected on the Status screen (such as “Mastery of the Shield” and “Superior Strength Boost”) are not taken into account; therefore, please enter the stats excluding those Trait effects in the [Displayed Stats] field.
・For status buffs, include unique status increases, “Thanks to…” effects, Gadget Basic Effect 2, latent abilities, and the percentage values from Awakening effects. (If there isn’t enough space, enter the total value.)
・Strength buffs refer to the values displayed in the [Current Status] field during battle.
・For Damage Boost, enter any applicable values from various Killers (elemental, status ailment), add-on effects, start-of-combat effects, finishing-move effects, and damage-dealing buffs. (If there isn’t enough space, enter the total value.)
The specific formula can be calculated by multiplying by X/100. Now that we’ve established that…
Regarding the game mechanics…
It has been confirmed that when a critical hit occurs, damage is uniformly multiplied by 1.5.
Critical Damage UP is only added to the “Damage Increase” slot and calculated when a critical hit occurs.
Additionally, Stun Killer and Elemental Killer effects are also added to the “Damage Boost” category depending on the conditions.
Elemental affinity applies a ±30% modifier, and the Mystery element appears to be treated as 1x (requires further verification) in all cases.
*Notes and Explanations
・Since random numbers are involved, there may be a margin of error of approximately ±10%.
・Effects from Traits that are reflected on the Status screen (such as “Mastery of the Shield” and “Superior Strength Boost”) are not taken into account; therefore, please enter the stats excluding those Trait effects in the [Displayed Stats] field.
・For status buffs, include unique status increases, “Thanks to…” effects, Gadget Basic Effect 2, latent abilities, and the percentage values from Awakening effects. (If there isn’t enough space, enter the total value.)
・Strength buffs refer to the values displayed in the [Current Status] field during battle.
・For Damage Boost, enter any applicable values from various Killers (elemental, status ailment), add-on effects, start-of-combat effects, finishing-move effects, and damage-dealing buffs. (If there isn’t enough space, enter the total value.)
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