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keisanHigh-precision calculations for everyday life and work

For general speeds (using lambda)

Author: shiroeExecutions: 4

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Assume that the x, y, z, and ct axes of the S0 system are parallel to the x', y', z', and ct' axes of the S1 system.
Multiply t and t' by c to bring the physical units into [m].
Calculate the transformation for a general velocity vector V.


t
m
x
m
y
m
z
m
Vx
m/s  (x-component of the velocity vector)
Vy
m/s  (y-component of the velocity vector)
Vz
m/s  (z-component of the velocity vector)
Speed of light c
m/s  (Enter a positive number that is not zero)
S0 Series (0) m
S0 Series (1) m
S0 Series (2) m
S0 Series (3) m
S1 Series (0) m
S1 Series (1) m
S1 Series (2) m
S1 Series (3) m
Λ00 
Λ01 
Λ02 
Λ03 
Λ10 
Λ12 
Λ13 
Λ14 
Λ20 
Λ21 
Λ22 
Λ23 
Λ30 
Λ31 
Λ32 
Λ33 
The square of the V-norm 
V-norm 
Value of γ 
Digit display set to 10 digits. Digit count can be changed. Real number calculation mode.

Lorentz transformation for a general velocity vector V.
Uses the lambda matrix.

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