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keisanHigh-precision calculations for everyday life and work

Verification of Gacha Drop Rates (for General Gacha)

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For gacha systems in mobile games and similar applications, this method verifies the confidence interval for an item’s drop rate based on the number of times that item appeared when the gacha was spun.

Confidence interval: An interval used to determine the degree of deviation between an estimated value and the true value.
Confidence level: The criterion used to determine the width of the confidence interval. The higher the confidence level, the wider the confidence interval. If the test is repeated under the same conditions, the probability that the true value falls within the confidence interval is approximately this high. Generally, 95% and 99% are commonly used.
Number of times the gacha was spun
Times
Number of occurrences
Times
Confidence Level
%
Number of Gacha Stones Required for a Single Gacha Pull
each/time
Number of Gems to Purchase
個
Price of Gems to Purchase
yen
Price per gacha pull yen
Estimated emission rate %
Confidence Interval for the Emission Rate %~ %
Confidence interval for the expected number of gacha spins required for that item to appear Times~ Times
Confidence interval for the expected amount spent until that item appears yen~ yen

 Price per gacha pull = Number of premium stones per pull × Price per premium stone ÷ Number of premium stones purchased

You can also use this page to verify the drop rates of items awarded as game rewards. In that case,
please substitute “Number of gacha pulls” and “Number of appearances” with
“Number of runs” and “Number of drops,” respectively, and “Drop rate” with “Drop rate.”

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