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Calculating the Expected Value of a Gacha (for Gachas with a Cap)

Author: ExpectedValueExecutions: 57745

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For gacha systems with a cap, such as those found in mobile games, this calculates the expected number of spins and the expected amount spent to obtain a single desired item.

Cap-based gacha: A gacha where, once a certain value associated with the gacha reaches the cap (i.e., the upper limit), you can obtain any item appearing in the gacha at your discretion.
Gacha with a cap based on the number of pulls: A cap-based gacha that sets a cap on the number of pulls.
Gacha with a cap based on spending: A cap-based gacha that sets a cap on the amount spent.The calculation results on this page do not take into account free gacha spins.
Point-Based Gacha with a Cap: A gacha that sets a cap based on points earned from spinning the gacha or points exchanged for items obtained from the gacha. Since the number of points earned per spin is likely to vary, calculations are based on an average value.
Drop rate p for one type of desired item
%
Types of Ceilings
Maximum Charge Amount
yenUse only when based on the amount charged
Number of Gacha Stones Charged Per Draw
piece/time
Number of Gems to Purchase
個
Price of Gems to Purchase
yen
Gacha timesThe probability of getting the desired item from the gacha when you spin it just once %
The expected number of gacha spins required to obtain a desired item times
The expected value of the amount spent when spinning the gacha until the desired item is obtained yen
Price per gacha pull yen
Expected number of pulls in a typical gacha times
Ratio of expected number of pulls for gacha with a cap compared to standard gacha %

 Price per gacha pull = Number of premium stones per pull × Price per premium stone ÷ Number of premium stones purchased

When the cap is based on total spending
n = Total spending to reach the cap / Price per gacha pull

When the cap is based on points
n = Cap Amount in Points / Average Points Earned per Gacha Draw

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