Proposal A for Custom Metal Armor in SW2.0
Author: aporionnExecutions: 148
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This is Draft A of the calculation formula for custom magical metal armor in the TRPG "SW2.0."
Option A: Ignore Strength +3
(Strength - 3*n)/6 (rounded down) + Rank Bonus + Fixed Value 4 + Magic Armor +1, Mana-Tite Treatment +2
Pros: Calculations are incredibly simple since you’re just adding 1 to the fixed value.
Cons: Doesn’t fit the game’s lore.
As a test, when crafting metal armor with Strength 15, Rank A, and n = Evasion Modifier 0:
(15 − 3n)/6 (rounded down) + Rank A + Fixed Value 4
Since the Evasion Modifier is 0, substitute 0 for n
=(15 − 0)/6 + 1 + 4
= 2 + 1 + 4. Add the magic armor bonus of 1, so
Armor Class 8
Dodge 0
The metal armor is complete.
Rank Bonuses
B = 0
A = 1
S = 2
SS = 5
(Strength - 3*n)/6 (rounded down) + Rank Bonus + Fixed Value 4 + Magic Armor +1, Mana-Tite Treatment +2
Pros: Calculations are incredibly simple since you’re just adding 1 to the fixed value.
Cons: Doesn’t fit the game’s lore.
As a test, when crafting metal armor with Strength 15, Rank A, and n = Evasion Modifier 0:
(15 − 3n)/6 (rounded down) + Rank A + Fixed Value 4
Since the Evasion Modifier is 0, substitute 0 for n
=(15 − 0)/6 + 1 + 4
= 2 + 1 + 4. Add the magic armor bonus of 1, so
Armor Class 8
Dodge 0
The metal armor is complete.
Rank Bonuses
B = 0
A = 1
S = 2
SS = 5
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