[Splatoon 2] Remaining HP When Using Blast Mitigation Gear (Detailed Version)
Author: sora3108Executions: 5065
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Damage that can be reduced → Damage from sub-weapon blast effects (excluding direct hits other than Quibos) and special move blast effects (excluding direct hits)
Damage that cannot be reduced → All damage other than the above
Number of frames spent stepping on enemy ink → 1 second = 60 frames. *If the value exceeds 80, please enter 80.
* Please enter values for main gear count between 0 and 3, and for sub-gear count between 0 and 9.
If you enter any other values, the calculation may not be accurate.
* We do not currently calculate slip damage reduction due to ink resistance. We will add this once the calculation formula is known.
Damage that cannot be reduced → All damage other than the above
Number of frames spent stepping on enemy ink → 1 second = 60 frames. *If the value exceeds 80, please enter 80.
* Please enter values for main gear count between 0 and 3, and for sub-gear count between 0 and 9.
If you enter any other values, the calculation may not be accurate.
* We do not currently calculate slip damage reduction due to ink resistance. We will add this once the calculation formula is known.
| Remaining HP |
If HP is positive, you survive; if it’s negative, you die.
No customer feedback for this calculation yet.
A simplified version is also available.