Crafting Weapons in SW2.0
Author: aporionnExecutions: 11005
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[2H Modifier] is 0 for 1H, 2 for 2H, and 4 for 3H.
[Rank Modifier] is 0 for Rank B, 1 for Rank A, 2 for Rank S, and 5 for Rank SS.
Exception Weapons
All staff-type weapons (Damage -5 (Ranks B–S) or -10 (Rank SS))
All category-related weapons (Damage -5)
All crossbows from Rank B to Rank S (Damage +5); Rank SS: Damage +10
Punches, Kicks, Tails, Fangs, Stones
All Grappler-exclusive weapons (Power +5)
Weak weapons (Power -5)… Trident (Spear A), Xeno (Mace SS)
Strong weapons (Power +5)… Fast Spike (Sword A), Piercing (Sword S), Tri-Edge (Throwing SS), Dynast(Axe SS)
Strongest Weapons (Power +10)… Ghost (Sword SS)
Accuracy can be as low as -3
C-value is 11 for axes, 12 for maces, and fixed at 10 for all others (exceptions: Swords, Spears, and Warhammers can have a C-value of 9)
Since the upgraded weapons already come with Magic Weapon +1, Specialization, Silver, and Ignitite Processing, the processing costs for these enhancements are free as long as you pay the required Bonus Points (please add the damage from Ignitite Processing to your calculation results).
[Rank Modifier] is 0 for Rank B, 1 for Rank A, 2 for Rank S, and 5 for Rank SS.
Exception Weapons
All staff-type weapons (Damage -5 (Ranks B–S) or -10 (Rank SS))
All category-related weapons (Damage -5)
All crossbows from Rank B to Rank S (Damage +5); Rank SS: Damage +10
Punches, Kicks, Tails, Fangs, Stones
All Grappler-exclusive weapons (Power +5)
Weak weapons (Power -5)… Trident (Spear A), Xeno (Mace SS)
Strong weapons (Power +5)… Fast Spike (Sword A), Piercing (Sword S), Tri-Edge (Throwing SS), Dynast(Axe SS)
Strongest Weapons (Power +10)… Ghost (Sword SS)
Accuracy can be as low as -3
C-value is 11 for axes, 12 for maces, and fixed at 10 for all others (exceptions: Swords, Spears, and Warhammers can have a C-value of 9)
Since the upgraded weapons already come with Magic Weapon +1, Specialization, Silver, and Ignitite Processing, the processing costs for these enhancements are free as long as you pay the required Bonus Points (please add the damage from Ignitite Processing to your calculation results).
| Power |
Based on the above, here’s the information that seems useful for crafting weapons, with some additions:
Basically: Required Strength = Damage
For 2H weapons: Damage +10
Each rank increase: Damage +5 (SS rank only: B-day +25)
For every point increase in Accuracy or C-Value, Damage decreases by 5
Magical weapons grant +1 Additional Damage and +1 Accuracy
If you want to make it stronger, aim for a range up to +10 Damage
For example, let’s consider the specs for a powerful magic sword to be used as a reward. Assuming the user’s Strength is 26…
Base Power: 26
Make it a Bastard Sword type. Setting it to 2H increases Power by +10 (26/36)
Since the player has acquired Weapon Proficiency 2/Sword, it becomes an S-rank weapon. Damage +10 (36/46)
As a masterpiece known as the “Legendary Magic Sword,” it’s a powerful weapon. Damage +5 (41/51)
Since it’s a magic sword, it’s a magical weapon: Accuracy and Additional Damage +1
…Building it up this way results in a weapon like the one below.
Basically: Required Strength = Damage
For 2H weapons: Damage +10
Each rank increase: Damage +5 (SS rank only: B-day +25)
For every point increase in Accuracy or C-Value, Damage decreases by 5
Magical weapons grant +1 Additional Damage and +1 Accuracy
If you want to make it stronger, aim for a range up to +10 Damage
For example, let’s consider the specs for a powerful magic sword to be used as a reward. Assuming the user’s Strength is 26…
Base Power: 26
Make it a Bastard Sword type. Setting it to 2H increases Power by +10 (26/36)
Since the player has acquired Weapon Proficiency 2/Sword, it becomes an S-rank weapon. Damage +10 (36/46)
As a masterpiece known as the “Legendary Magic Sword,” it’s a powerful weapon. Damage +5 (41/51)
Since it’s a magic sword, it’s a magical weapon: Accuracy and Additional Damage +1
…Building it up this way results in a weapon like the one below.
No customer feedback for this calculation yet.
[(C value - 10) - Hit + 2H modifier + Rank modifier] × 5 + Critical Hit = Damage