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Armor-Penetrating Damage Calculator

Author: OrpheExecutions: 8914

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For calculating armor penetration
This is a tool for the Kinsure forum that calculates how much damage is reduced based on the enemy’s defense and the attacker’s defense penetration value.
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(Reference Formula)
DEF Reduction Rate = 0.98165799952142752 × Enemy DEF × (1 - Defense Penetration / 1000) /(19,360.367518211544 + Enemy DEF × (1 - Defense Penetration / 1,000))

Please refer to the article below for an explanation of the DEF Reduction Rate.

[Damage Calculation Formula] How to Calculate Final Attack Power and DEF Reduction Rate
https://kingsraid.scoutneo.com/entry/damageatkdef/

[Important Notes on Using the Tool]
When applying a defense debuff to an enemy, enter the expected value after the debuff in the “Enemy Defense” field.
(For example, if an enemy’s original defense is 100,000 and you apply a 50% defense debuff, enter 50,000.)

Depending on the enemy, the defense reduction itself may be nullified.

Currently, the tool supports defense penetration values (total) up to 1,400.
Update: Defense penetration values above 1,400 are now supported on a trial basis.
Character's own defense penetration
Relic Defense Penetration
Armor Penetration Buff / Transcendence
Enemy Defense
Skill Damage Before DEF Reduction
Effective values for armor penetration %
DEF Reduction Rate 
Original damage This is the damage dealt by an attack that ignores defense.
Damage after applying DEF reduction 
If you increase the Armor Penetration OP by 1 (120), the damage after DEF reduction is which becomes,
Approx. Damage is expected to double.
Rather than analyzing game data, the calculation formula is derived from damage displays actually observed during gameplay.
Creator’s Twitter: https://twitter.com/Kingsraid_neo (Sakanan)
Please contact me at the address above if you have any questions.

[Related Tools: Links]
Optimizing Attack and Critical Damage OP Balance (Author’s Twitter: @Orpheus_Alicia)
https://keisan.site/exec/user/1533886835

*Please note that, as a general rule, we cannot answer questions such as “What is this enemy’s defense value?”
While the defense values of some enemies can be confirmed via the in-game enemy information screen, we ask that you verify the values for unpublished enemies on your own.

[Examples of Defense Penetration Buffs]
May (S1)…70 × number of stacks (max 5 / max 7 with Transcendence Trait)
Labril (S4 Light)…300
Hawk’s Eye (Archer Transcendence Trait)…150 (200 in a 2-character party, 250 in a 3-character party)

[Defense Penetration Artifact Examples]
Greatsword of Hellfire
0 Ascensions…300
1 Ascension…360
2 Ascensions…430
3 Ascensions…520
4 Ascensions…630
5 Ascensions…750

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