DXM Burst Interval Calculator
Author: shiokenExecutions: 148583
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This calculator determines the rapid-fire interval (how many frames between shots) in the Nintendo Switch game "DAEMON X MACHINA."
[Notes on Calculations]
Please enter values for equipment not yet installed in the numerical fields.
Please enter values for equipment not yet installed in the numerical fields.
| Burst Interval | Frame |
| Support for Burst Fire | |
| ( | ) |
| Also | If it goes up, it improves |
| Also | It's OK to lower it |
| Weapon Rate of Fire | |
| ( | ) |
| Also | If it goes up, it improves |
| Also | It's OK to lower it |
[Input Field Explanation]
Shooting Support Performance (Head):
Please enter the "Shooting Support Performance" value for the head part.
If you are entering a value with an attachment equipped, set all "Head/Shooting Support Performance Boost" values to "-".
If you enter a value based on a head part with an attachment equipped, the calculation result may be incorrect.
Head / Shooting Support Performance Boost:
Select the level (Lv) of the “Head / Shooting Support Performance Boost” attachment to be equipped on the head part.
・Lv1: Shooting Support +1.54
・Lv2: Shooting Support +2.05
・Lv3: Shooting Support +2.73
・Lv4: Shooting Support +4.21
・Lv5: Shooting Support +6.48
Rate of Fire Support (Arm):
Enter the “Rate of Fire Support” value for the arm part.
If you are entering a value with an attachment equipped, set all “Arm/Rate of Fire Support” values to “-”.
If you enter a value with an attachment equipped, the calculation result may be incorrect.
Arm / Rate of Fire Support:
Select the level of the “Rate of Fire Support” attachment to be equipped on the arm part.
・Lv1: Rate of Fire Support +3.4
・Lv2: Rate of Fire Support +4.5
・Lv3: Rate of Fire Support +6.0
・Lv4: Rapid-Fire Support +8.4
・Lv5: Rapid-Fire Support +11.7
Processor:
Please select a processor.
・Any attachment other than Shooting Up: Rate of Fire Support +10
・Shooting Up: Rate of Fire Support +21
・Shooting Up II: Rate of Fire Support +30
・Shooting Up III: Rate of Fire Support +50
Rate of Fire (Weapon):
Enter the “Rate of Fire” value for the weapon part.
If entering a value with an attachment equipped, set all “Bullet/Rate of Fire Boost” values to “-”.
If you enter a value with an attachment equipped, the calculation result may be incorrect.
Bullet/Rate of Fire Boost:
Select the level of the “Bullet/Rate of Fire Boost” attachment to be equipped on the weapon part.
・Lv1: Rate of Fire +5.6%
・Lv2: Rate of Fire +7.5%
・Lv3: Rate of Fire +10%
・Lv4: Rate of Fire +12%
・Lv5: Rate of Fire +14.4%
[Explanation of Calculation Results]
Fire Interval:
Indicates how many frames elapse between shots. The smaller the value, the higher the rate of fire.
[Calculation Formula]
360,000 / (Rate of Fire Support + 100) / Weapon Rate of Fire = Rate of Fire [Frames] (round up to the second decimal place)
Thanks to the pioneers who derived this formula.Although the treatment of the third decimal place is undetermined, based on preliminary verification, we assume it is rounded to the nearest whole number; therefore, we round the third decimal place to the nearest whole number and then round up to the second decimal place.
Rate of Fire Support:
This value is derived from your input. It matches the value of the unit you actually built.
It is the sum of the Head, Body, Processor, and their respective attachments, rounded to the first decimal place.
The value before rounding is used to calculate the firing interval.
Weapon Rate of Fire:
This value is calculated from the input. It matches the value of the unit you actually built.
This is the internal value rounded up to the second decimal place or higher.
The value before rounding up is used to calculate the rate of fire interval.
[Release Notes]
October 10, 2019: Released
October 14, 2019: Adjusted decimal calculations
November 12, 2020: Added Lv4 and Lv5 attachments
Shooting Support Performance (Head):
Please enter the "Shooting Support Performance" value for the head part.
If you are entering a value with an attachment equipped, set all "Head/Shooting Support Performance Boost" values to "-".
If you enter a value based on a head part with an attachment equipped, the calculation result may be incorrect.
Head / Shooting Support Performance Boost:
Select the level (Lv) of the “Head / Shooting Support Performance Boost” attachment to be equipped on the head part.
・Lv1: Shooting Support +1.54
・Lv2: Shooting Support +2.05
・Lv3: Shooting Support +2.73
・Lv4: Shooting Support +4.21
・Lv5: Shooting Support +6.48
Rate of Fire Support (Arm):
Enter the “Rate of Fire Support” value for the arm part.
If you are entering a value with an attachment equipped, set all “Arm/Rate of Fire Support” values to “-”.
If you enter a value with an attachment equipped, the calculation result may be incorrect.
Arm / Rate of Fire Support:
Select the level of the “Rate of Fire Support” attachment to be equipped on the arm part.
・Lv1: Rate of Fire Support +3.4
・Lv2: Rate of Fire Support +4.5
・Lv3: Rate of Fire Support +6.0
・Lv4: Rapid-Fire Support +8.4
・Lv5: Rapid-Fire Support +11.7
Processor:
Please select a processor.
・Any attachment other than Shooting Up: Rate of Fire Support +10
・Shooting Up: Rate of Fire Support +21
・Shooting Up II: Rate of Fire Support +30
・Shooting Up III: Rate of Fire Support +50
Rate of Fire (Weapon):
Enter the “Rate of Fire” value for the weapon part.
If entering a value with an attachment equipped, set all “Bullet/Rate of Fire Boost” values to “-”.
If you enter a value with an attachment equipped, the calculation result may be incorrect.
Bullet/Rate of Fire Boost:
Select the level of the “Bullet/Rate of Fire Boost” attachment to be equipped on the weapon part.
・Lv1: Rate of Fire +5.6%
・Lv2: Rate of Fire +7.5%
・Lv3: Rate of Fire +10%
・Lv4: Rate of Fire +12%
・Lv5: Rate of Fire +14.4%
[Explanation of Calculation Results]
Fire Interval:
Indicates how many frames elapse between shots. The smaller the value, the higher the rate of fire.
[Calculation Formula]
360,000 / (Rate of Fire Support + 100) / Weapon Rate of Fire = Rate of Fire [Frames] (round up to the second decimal place)
Thanks to the pioneers who derived this formula.Although the treatment of the third decimal place is undetermined, based on preliminary verification, we assume it is rounded to the nearest whole number; therefore, we round the third decimal place to the nearest whole number and then round up to the second decimal place.
Rate of Fire Support:
This value is derived from your input. It matches the value of the unit you actually built.
It is the sum of the Head, Body, Processor, and their respective attachments, rounded to the first decimal place.
The value before rounding is used to calculate the firing interval.
Weapon Rate of Fire:
This value is calculated from the input. It matches the value of the unit you actually built.
This is the internal value rounded up to the second decimal place or higher.
The value before rounding up is used to calculate the rate of fire interval.
[Release Notes]
October 10, 2019: Released
October 14, 2019: Adjusted decimal calculations
November 12, 2020: Added Lv4 and Lv5 attachments
No customer feedback for this calculation yet.