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keisanHigh-precision calculations for everyday life and work

Sengoku Taiga: Damage Calculation

Author: HomardLobsterExecutions: 338

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Damage Calculation Specialized for Level 20 Strong Enemies
This calculates results for the first turn only.
As for results from the second turn onward... I have no idea (´・ω・`)

Unit Composition: Supports only 1 Attacker and 4 Buffers

There are three types of buffs to enter: Generals, Soldiers, and Units.
Soldier buffs are not factored into this calculation, so there’s no need to enter them (since they have no effect unless the number of soldiers is specified, they do not count as buff units).
Enemy defense is not supported
Soldier buffs are not supported; troop count is not supported
Remaining enemy soldiers are not supported
Research applies only to soldiers
Self-Buff
%
Buff I
%
Buff II
%
Buff-san
%
Buff IV
%
Attack Power
, Values including the attacker's equipment
Martial Arts Ratio
%, Percentage of martial arts explanations
Multiplier
Times, 6x for specialty branch = 6; 1x for all others
Number of times
Times, Number of attacks
Range
, Total 5, Individual 1
Appropriate
Research
%
Warrior Damage 
Soldier Damage Damage dealt by Soldier 1
Total Damage Dealt You can earn contribution points for 6,000 or more.
The calculation results are off by about 100.
This is because enemy defense and remaining troop counts aren’t taken into account.
I’m sure it’ll be updated eventually...

Please direct any questions to Ryu Busho, Omaru, or Madokoma in-game.
We also accept questions via Lobi, Discord, and Twitter. (I’ll provide my account details if you ask me in-game.)

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