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[EverTale] Damage Calculation

Author: yaehExecutions: 14373

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This is the damage calculation for the mobile game *EverTale*.
Attack Power: The character’s attack power.
Weapon Attack Power: The weapon’s attack power.
Accessory Attack Power: The accessory’s attack power.
Skill Multiplier: The damage multiplier (%) for the skill being used.
Weapon Skill: The multiplier (%) from an ally’s weapon skill.
Enemy Weapon Skill: Multiplier (%) from the enemy’s weapon skill.
Leader: Multiplier (%) from an ally’s leader skill. Examples include “Increases the attack power of Fire-attribute allies by 15%.”
Enemy Leader: Multiplier (%) from the enemy’s leader skill. Does not exist.
Passive: Multiplier (%) from ally passive skills. Examples include “Sword Hunting Lv. 3 (+10%)”.
Enemy Passive: Multiplier (%) from enemy passive skills. Examples include “Sword Resistance Lv. 3 (-10%)” and “Fire Resistance Lv. 3 (-10%)”.
Proficiency: Ally Attack Power Proficiency (%)
Enemy Proficiency: Enemy Damage Reduction Proficiency (%)
Element: Elemental Bonus (%). +25% for favorable elements, -20% for unfavorable elements
Anger: Bonus from Anger-type skills (%). Anger Skill (50%).
Boost 1: Bonus from boost-type passives based on your own stats (%). Void Boost (30%), Survival Boost (25%, 50%), etc.
Boost 2: Bonus (%) from boost-type passives based on the target’s stats. Examples include Time Boost (50%, 100%), etc.
Attack Power
Weapon Attack Power
Attack Power
Skill Multiplier
%
Weapon Skills
%
Enemy Weapon Skills%
Leader
%
Enemy Leader%
Passive
%
Enemy Passive%
Proficiency Level
%
Enemy Proficiency Level%
Attributes
Boost 1
%
Boost 2
%
Anger
%
Damage 
If you find any errors, please point them out in the comments.

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