Dada Survivor ATK・HP
Author: fukuoka05Executions: 2278
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ATK/HP Calculator ver3.9.4
Items are listed in the order they appear on the left side of the game screen, from verification to input.
*Note: Errors may occur during collection calculations.
*Note: Errors may occur during collection calculations.
| ATK / HP |
Tech Parts
・"Tech Parts" screen: Total ATK/HP (green numbers)
・Enter the total value as is, as it includes set effects and increases from collections
Parts Resonance
・Final + value from "Parts Resonance"
・Currently up to 4; enter 0 for 5–6
Characters
・"Survivor" screen: ATK/HP (enter white numbers only)
・Since star upgrades, All Survivors effects, Synchronization effects, and Guild Privileges are already reflected, enter the values as-is
Final Outfit
・Final + value based on "Cumulative Attributes" in the Outfit Collection
Pets 1–8
・Final ATK/HP for each pet’s “Master Status Boost”
Collection
・Final ATK/HP from the Collection “Detailed Attributes” screen
Equipment ABC/abc
・White numbers for each piece of equipment’s ATK/HP (enter in ABC), green numbers (enter in abc)
・The green numbers represent increases from the Watchmaker and Collections
Equipment Multipliers
・Total % increase in Attack/HP for each grade and Divine Forging
・Maximum 60% per slot × 3 slots = 180%
・The total % increase in ATK/HP from Collection set effects is also added
・Includes set effects featuring Red Collections
・As of v3.9.4, the maximum set effect up to Collection Phase 7 is 182% ATK/172% HP
Collection Multiplier
・ATK/HP multiplier from Collection set effects
・Includes set effects featuring the Red Collection—be careful not to overlook this
SS Final
・Final + value from Divine Forging of SS equipment
Evolution
・Total ATK/HP value obtained from “Earth’s Evolution” (total value only listed)
Calculation Formula
(Character + Tech + Evolution + ((Equipment A: White Number + Equipment A: Green Number a) + (Equipment B: Same + Equipment B: Same b) + (Equipment C: Same + Equipment C: Same c))) * (100 + Equipment Multiplier + Collection Multiplier) / 100
*Equipment multipliers apply up to this point*
+Collection + Pets 1–8 + SS Final + Resonance Final 1–6 + Costume Final
*Added directly to the final value*
・"Tech Parts" screen: Total ATK/HP (green numbers)
・Enter the total value as is, as it includes set effects and increases from collections
Parts Resonance
・Final + value from "Parts Resonance"
・Currently up to 4; enter 0 for 5–6
Characters
・"Survivor" screen: ATK/HP (enter white numbers only)
・Since star upgrades, All Survivors effects, Synchronization effects, and Guild Privileges are already reflected, enter the values as-is
Final Outfit
・Final + value based on "Cumulative Attributes" in the Outfit Collection
Pets 1–8
・Final ATK/HP for each pet’s “Master Status Boost”
Collection
・Final ATK/HP from the Collection “Detailed Attributes” screen
Equipment ABC/abc
・White numbers for each piece of equipment’s ATK/HP (enter in ABC), green numbers (enter in abc)
・The green numbers represent increases from the Watchmaker and Collections
Equipment Multipliers
・Total % increase in Attack/HP for each grade and Divine Forging
・Maximum 60% per slot × 3 slots = 180%
・The total % increase in ATK/HP from Collection set effects is also added
・Includes set effects featuring Red Collections
・As of v3.9.4, the maximum set effect up to Collection Phase 7 is 182% ATK/172% HP
Collection Multiplier
・ATK/HP multiplier from Collection set effects
・Includes set effects featuring the Red Collection—be careful not to overlook this
SS Final
・Final + value from Divine Forging of SS equipment
Evolution
・Total ATK/HP value obtained from “Earth’s Evolution” (total value only listed)
Calculation Formula
(Character + Tech + Evolution + ((Equipment A: White Number + Equipment A: Green Number a) + (Equipment B: Same + Equipment B: Same b) + (Equipment C: Same + Equipment C: Same c))) * (100 + Equipment Multiplier + Collection Multiplier) / 100
*Equipment multipliers apply up to this point*
+Collection + Pets 1–8 + SS Final + Resonance Final 1–6 + Costume Final
*Added directly to the final value*
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