[MHW:IB] Damage Thresholds Required for Stagger and Flinch
Author: fumofumobunExecutions: 169
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The damage threshold required to trigger a stagger (clutch stagger) is subject to a downward adjustment based on a multiplier that depends on the current HP. We apply this adjustment to calculate the effective threshold.
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The stagger and flinch thresholds are the values when MR is active and the target’s HP is between 100% and 70% (at base values).
Alvatron 15%
Iverkana 11%
Mufeto Ziva 5% → 15% → 25% → 35% → 50%
Mufeto Ziva only triggers stagger and flinch while in Rage mode, and the threshold varies depending on the number of hits. If the attack is absorbed partway through, the result may differ from the calculated value.
For Tigrex, Anjanah, Raging Brachydios, and Frenzied Iviljoe, the Rage and Fatigue states are reversed.
Alvatron 15%
Iverkana 11%
Mufeto Ziva 5% → 15% → 25% → 35% → 50%
Mufeto Ziva only triggers stagger and flinch while in Rage mode, and the threshold varies depending on the number of hits. If the attack is absorbed partway through, the result may differ from the calculated value.
For Tigrex, Anjanah, Raging Brachydios, and Frenzied Iviljoe, the Rage and Fatigue states are reversed.
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